This happens whether I'm using the Win 10 Emby app (which I assume is just running Edge browser under the skin) or Google Chrome browser client directly to the Emby Server. It has to be some graphics setting somewhere but I don't know where to look inside of Emby. I can click on the area where the icons would be and it does change categories, its just that I can't tell which categories I am clicking on. I can use the Playon app in Windows 10 and see icons and content but inside of Emby Playon shows no content. The Playon plugin works but I have no icons anywhere when I open the plugin. If its the latter then could I somehow add my own logos for emby to use within either playon or some folder within windows. Is this because of a bug or because playon doesn't broadcast these logos for other programs to use. To be more specific, in the categories view, I.E. If this answer is useful for you, please thumbs it up, it is a week of research and trying that I am sharing, along the time to write it all down.Within the top level menus in playon I'm not getting any icons. I dont have much knowledge on cocoapods like I wish, but this works and I think that is a clean solution. It would be nice if you pack your plugin using npm and npm install it like all other plugins. The installation method via pod install that I suggested is for testing. To declare the existence of your recently created plugin you you need to do some declarations as well, but this part is easy and already documented on capacitor/plugin docs. To install it you can go on Yourproject/ios/App and run pod install. To test on your app if the plugin is ok, you need to add the path of the root of the plugin project on the podfile of the pods project of the APP project. S.xcconfig = #This is mandatory on my case, but you need to evaluate if this options applies to your plugin. S.resource = 'ios/Pods/YourResourceFolder/YourBundle.bundle' To declare this you'll need three directives: s.vendored_frameworks = 'ios/Pods/YourFrameworkFolder/**' bundle, etc) belong to your pod and consequently will belong to your plugin when you npm install it. In this file you will declare which files (.frameworks. The file "YourAwesomePlugin.podspec" (located at the root of the plugin project) is the main entrance of the pod. Now we should let our cocoa pod know about this and declare this files. frameworks that are on the pods project for the "Frameworks, Libraries and Embedded content" of the plugin project. Now, for your swift implementation find your files, drag your. If you done this right, the frameworks you recently added to the project will appear on the pods project like this: Select a name like that is different from the pattern of xcode, it is nice to know that this folders are created by you. Do this by right clicking the Pods project and select the option "New group". Now its nice to create a folder for your. Please ensure that the "Copy files if needed" option is marked. Followed by that, click on the "Add Files to Pod." option and add your files. First of all you open the *.xcworkspace. With that in mind, the next thing to do is to learn how to make pods, but i'll sumarize the principal aspects that led me to the success. The root of this pod is the generated folder itself. To achieve this the first thing to know is that when you do npx plugin:generate what the CLI do for you is the generation of a cocoa pod.
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