Step 7: Run GUTS, when it loads, it will present you with a dialogue box titled “Mod Selection”, click “New” and call your mod something like ‘Petname Test Mod’ or ‘woW this guide is taking forever’ Step 6: Save Global.dat, and close your text editor Step 5: Remove all but one of the NAME:name lines, and put a name you like. Step 4: Global.dat has a whole bunch of settings and information, but for now we want the section, about 1/3 of the way down the file. Step 3: Open Global.dat with your text editor (I use Notepad++ which is free, but if the file’s contents are understandable, it will probably be fine) Step 2: Copy the Global.dat to your desktop, and put an additional copy aside as a backup. Step 1: Find the Global.dat file (C:\Program Files (x86)\Steam\steamapps\common\Torchlight II\MEDIA or equivalent.) If the MEDIA folder does not exist, you should have followed this guide’s introduction, specifically, you need to run GUTS and let it complete its one-time file unpacking. these are located in the global.dat file, along with numerous other settings. Creating a Basic Modįor this example, to make something easy to test, we will change the default names for pets. You will need a text editor, I recommend Notepad++, but so long as you can read the games. This is a one-time action and will take a half-hour or so. It will proceed to extract the files of the game from their packaged state. Once GUTS is installed (along with its redists), run GUTS. Next, you install the GUTS editor, located in Steam -> Library -> Tools -> Torchlight 2 GUTS. To start with, you will need to own Torchlight 2 on steam, have it installed, and run it at least once (create a character and obtain the first quest). This guide will explain how to make the most basic mods for Torchlight 2 using the GUTS editor, and how to use the GUTS editor to merge (and potentially edit) existing mods. dat files to make simple mods and using the GUTS editor to merge (and potentially edit) existing mods. I thought it'd be allright to put something in, though can remove it in the future, depending on the input.A basic guide to using the GUTS editor to edit the games. So, you pay a little bit money to get the service.Īnd lastly, there is a 5 minute cooldown on the full respec. In order to get a full respec ('Meditate'), first you need to 'Forget' all the skills listed above, then the 'Forget All' button will turn to 'Meditate', which is full respec.Īlso, the list now contains 6 items, and the prices per skill is adjusted, now they cost less than half reasoning behind this is, firstly, it was too expensive to get one skill point back, and secondly, you need to unlearn all six of them in order to get a full respec. Before, I wasn't able to devise a way to make you pay for the respec, but I finally found a nice trick to make you pay for it. I'm not good at names, so this time, I call it 'Full Respec'. Previously, this mod was called 'Skill Respec'. There are no differences between buying a potion, and drinking it, or clicking the 'Meditate' button via the UI both get the same thing done in different ways. I know there are respec potions, I just wanted to do the same thing via the UI itself. You can hover your mouse over the '?' icon on upper left corner in order to learn everything, or can keep reading the description. There is a condition for doing so, and a cooldown after doing so. Now, you can get a full respec via the UI itself.
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